When you are zoomed in on it, press on it again to bring it up to fully view it. Press A on young John, then watch the scene unfold. This walkthrough is the property of TrueAchievements.com. Press the interaction above John's hand. Interact with the microphone, and once is all said and done, back out and head back to the fuse box. Here, you will experience the hold and slide movement. THE BUNKER Full Game Walkthrough This is THE BUNKER Gameplay Walkthrough that covers Part 1 up until the Final Part of our Full Game Walkthrough with No Comment Guest 0 subscribers , … Pick The Bible (book 1/3). You are escaping a bunker that is flooding with radiation because the air filters were non-functional; i.e., no filtering of the radiation present in the outside air to make it safe to breathe. Watch the cutscene. This is also how you can get the puzzle piece again if you missed it. Replace the filter by pressing on the open hatch. On the left of the door is a radiation warning map, which will become important to the story later on. Very enjoyable, Bunker Room Escape is a great example of a well designed escape game. No more of the regular schedule though, as you'll soon find out.... Press 1) medical, hold on the scope when prompted, and then press ">perform bunker radiation check?" >perform bunker radiation check ? When the text finishes loading up, press the enter button on the keyboard (ingame...don't get confused :$ ). Press on the filter on the back left wall in the distance: check the screenshot because its hard to explain precisely where. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. If you read the books in the order instructed, you will have read all the books to mother, unlocking:BookwormRead all books.2 guidesWith that, the day is wrapped up. Watch the cutscene, helplessly as poor John messes up and causes a huge error in the system. He will use a figurine (mother i think) to pry open the hatch. Level 1 of Bunker Room Escape. Now that the last "hard" part of the game is complete, we can push onward to the last stretch before home. Press on the ground to the right of John. Press on the computer screen. So press , then leave and repeat to ensure it is detected. Right after, you will leave the room and have a loading screen. on the computer screen,and finally press 4) - food. Go down the only available path, the one leading west. Once at that level 2 platform again, we are now going to press on the left stairs, going down. For a walkthrough on how to complete this quest, we've got everything listed right here. To open the door, you are supposed to figure out the code by the amount of blood on the number pads and work from most blood to least. Back out twice. This will cause a cutscene. The Bunker is a live action game that’s a cross between an interactive movie and a point and click game, that last about as long as a movie. Back up, and on top of the boxes on the right will be a Geiger counter (in a tan bag of some sorts) press on that. When the cutscene ends we will be at the heart of the problem - the air filtration room. Press on the books on the nightstand, and read the blue book (titled "Domestic Nuclear Shelters Technical Guidance") (book 2/3).John will read on, the last check of the day will be ticked off, and that's the end of it. Pick it up. Back out to where you found the figurine. Do so. 11B's Memento Walkthrough . Regional reports2. Again, cutscene with QTE in it. Press on the door on your left. This will unlock the other campaign achievement: And with that, you should have another 1000G added onto your card. Watch the rest of the cutscene, then you'll be flashed forward to the present. Steam Community::The Bunker 69. After the game glitches, keep clicking around the place until a new game begins. After all this, press on the 2 doors way on the other end of the room in the background on the left-hand side. This will trigger a cutscene, and the first QTE moment. This will take you back to the body room. The Bunker is an award-winning interactive psychological horror movie. When the people start appearing again and are yelling, move the cursor to the right half of the screen (about 2/3 of the way to the right from the left side) and mash the circle in. The key we need is going to be on the left of the drawer, around the upper corner. if you don't see the icon, wait for him to aim left with the flashlight so that the brightness isn't covering up the icon. Find anything you think is wrong with this walkthrough? This walkthrough and any content included may not be reproduced without written permission. Talk to the boss here, then keep dodging his missiles until he kills … I will help you in completing this game as fast as possible, while being as thorough as possible. January 29, 2021. Press the filter on the left. Before performing this task, open the room to the southeast of Ironclad Cordite’s cell. Make sure to hit this one too. Play it, and when the achievement stops you can stop it and back out. On the desk directly left of John, under the desk lamp, is Cassette 1 (1/3). Full game walkthrough for all 28 Achievements in The Bunker. In the background in front of John, there is a white computer, in desk light glare. There is currently no walkthrough for The Bunker 69. Open the door on the left in the shadows next to the level 2 sign. When the camera flips to the other side of the hallway, press the door on the other side of the hallway facing you. There will be a cutscene that is pretty important to the story here. Repeat when you go higher up in the stairwell (will be yellow lights around). When the commissioner strikes John down, he will begin choking Margaret. After going through the door, we are hit with a loading screen and an achievement. Struggling to push it, you'll have to do the button mashing sequence, on the left of John. Also, THE PUZZLE PIECE is in this vent (how on earth did it get there...). Make sure to read each one thoroughly. Press the door on the right, which is the storage room where John eats while relieving himself. Press the vent ahead of you to keep going. Go to the ladder on the right, in the smoke/steam. In the bottom left of the same screen with the red lights and cage will be the last figurine, General (9/9). Press the top right monitor to turn them all on. Le Bunker est un jeu d'horreur psychologique live-action mettant en vedette Adam Brown (Le Hobbit) avec le talent d'écriture des auteurs de The Witcher, Les chevaliers de Baphomet et SOMA. There should be a little voice talking when the bloody clipboard comes up, if there isn't press and over the board in places until it does. Press on the left now, to the fuse box area. Pick up the new filter on the right hand side of that hallway (its in a cardboard box with what appears to be red gloves). The view will be through a security camera, and we should be on level 2 now. At the end of the game I could not help feeling that the logic/premise of the whole game is flawed. You are John, born underground the day the bombs fell, now alone and trying to survive. If the piece is still not there, then I'm sorry to inform you that in order to complete the game now you're going to have to restart the entire thing. Unlock the dark secrets of your past as you try to escape The Bunker. Pick the middle key out of the 3 (red key). on the computer screen, When things load back up, you will be at the desk with the computer and notice some very obvious figures on the desk to your left. There will be 2 interaction points, so press the one on the right. It will load up 4 different logs:1. Mash in the circle to fill the bar. Interact with the blackboard and the map next to the document in the corner to be thorough. *For the next part, you will be going down a ladder. I will help you in completing this game as fast as possible, while being as thorough as possible. Medical reports3. When prompted, mash A on the valve in the circle until the bar under it is full. Throw the filter away safely by pressing the leadlined door on the left (close to camera) with the radiation warning sign on it. The following pages contain walkthroughs for The Witness in chronological order. Full list of all 28 The Bunker achievements worth 1,000 gamerscore. Turn on the light using the light switch (cord dangling in the top left of the screen). It should take between 1 and 2 hours to complete. Go through the door, then walk forward and start another battle. The QTE will be dead center of the screen, immediately after John slips from the ladder and is struggling to hold on. Look at the drawer under the computer, and go inside the top drawer. For more The Medium guides, make sure to visit our sections related to this game. © 2021 TrueGaming Network Ltd, All Rights Reserved. This guide will show you how to earn all of the achievements. To get inside you will either have to use Explosives 5, Lockpicking 5 or to destroy one of the two doors leading to the bathroom (picture2). Once the game has loaded up, I recommend turning up the brightness and switching the sensitivity to 1.5, as this game is dark (underground bunker...duh!) This area revolves around colored squares. Wait 5 seconds for it to register, then you may stop the tape early and keep going. When the server in the bunker crashes, you must explore it fully to try to get it up and running again. Button mashing will now be introduced. When he says 'Do you understand me?' Press the enter button when the text finishes loading up (computer 3/3) This will unlock. Hold the white circle with , and drag it down with to the black circle. Look to the lower left of the screen and there will be the last piece of the puzzle (1/1) hanging in mothers room. During the exploration of the bunker, in addition to standard climbing, you must also be ready to fight even more waves of monsters. Each area page is formatted so that the top of the page has a basic explanation of the area followed by puzzle hints, then the solutions. Back out to the 2 doors at the other end of the hall (camera angle will be very far away now) and press the door that you can see, in front of John. replace the right fuse (labelled FS3). It has 16 buttons, none of them being group buttons, and can be played in FE2 Community Maps. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really. *If you managed to miss the puzzle piece, either due to forgetting to pick it up in the vent from rushing ahead or it wasnt there even though you know you interacted with the picture in the bedroom, don't worry about it! Once in the main view of the map room again, press the map on the righthand side of the left map wall. Consulter la page du magasin. yes there are still walking things and stuff to do, but the big meaty part of the game is now over. Immediately at the start, press A in the circle in the middle of the screen. Press the MIDDLE box first. The cutscene will have you moving through the vent. Twitter; Read Next . If you are interested in helping to create one, please post in this thread or fill out this application . I, Anyways, after the diary is read back out to the 3 drawers again. Once that is done and dealt with, back out twice so you are where the second figurine was found, in front of the double doors. From the new view, on the bottom right next to the filing cabinet, is the next figurine, Sam (2/9). You will find out about a fire hatch you can use to escape. Anyways, after the diary is read back out to the 3 drawers again. Press on the icon in between the 2 maps i had you look at to move to the next area. The footsteps are at the bottom of the screen, This toy is super easy to miss. The Bunker Story walkthrough Once the game has loaded up, I recommend turning up the brightness and switching the sensitivity to 1.5, as this game is dark (underground bunker...duh!) Personal logs4. You will have to button mash in the circle on the left hand side. During the flashback:press the toy on the left and wait for the commissioner to grab the doctor and yell at him. Guides. Press on this and stay for a few seconds to let it register fully, then back out of the room with . Press on it. If you've been following along carefully, you'll unlock: Next, grab the wrench from the box. The Bunker | Full Game Walkthrough | Longplay | *No Commentary* - YouTube. Once at the door, press the handle on the bottom right. Interact with the top drawer to be thorough, as it should be empty. (computers 1/3). This will unlock: With that done, you can now open the gate and move on, on the left middle side of the screen will be the prompt. From here on out, the game is mostly cutscenes. Hope you enjoyed it! There will be a second one once the machine is moved and he is trying to open the hatch, on the bottom center of the screen. Hint 1: Colors: Each floor of the Bunker is lit with a different color, changing the color scheme on the elevator control panel as you go up. One of the sidequests that you can accept in the game is "11B's Memento". Eventually you will rich the sick bay room again. Make sure you hit both of these QTEs. Keep in mind, The Medium doesn’t have levels with hard endings. Press on the computer. Back out using , all the way outside the sick bay room door in the hallway, and then walk forward using the footsteps on the bottom of the screen (can be tricky to see them pop up). Go through the door on the left again. In the bottom right hand side of the screen will be the last cassette (3/3). Back out to the main view on the medicine cabinet, this time pressing on the bottom shelf to retrieve a pair of scissors and a ruler. Contenu officiel et de la communauté le plus populaire de … So, follow along on which ones I collect. With the filter replaced, we can go back to the computer to nab another achievement, as now it has different text. There will be a suit on the left rack, a box on a chair in the middle, and some boxes stacked on the right. Once you have the key back out to the hallway, then open the door that was locked by doing the hold and slide thing again. Guides. The last page will instead say LOG OUT, so do so. Press it, read it scroll around, love it, the usual doings with the documents. This will make John run sneakily without getting caught to a bed to eavesdrop again. on the computer screen. Hello! You could use the zip-line you're going to find at the end, but given that there are enemies in the area, it would be safer if you drop down. If you leave, then everything will remain as before. and the cursor might move a bit too slowly on 1 to reach several quick time event points.Press new game, and enjoy the introductory cinematic to the game. Pick the left door this time, which is the Commissioner's room. Back out to the main view of the sick bay room, then press on the door at the back with the yellow sign on it. watch the end of the cutscene. (not really lol no rush). Now, open the green door to the fuse box that needs to be fixed. We all love adventure games, walkthrough games and quest games. $12.99. Press the slot on the right where you removed the busted filter. Don't warn me again for The Bunker 69. Check the achievement tracker even to be absolutely certain*. Back out 2 or 3 times, so that you are leaving the map room. Once the message from the computer screen switches back to John, on the left of the screen will be a button mashing circle. Either way, it has no effect on the achievements so who cares. There will be a QTE shortly after that you must hit, or else you will have to restart this section. This walkthrough is organized by areas found on the island, starting with the few you will come upon first. When the narration takes over on the map, don't back out. Keep solving to keep moving. open the middle drawer (undergarment drawer) then open the bottom cabinet drawer, which turned out to be where, After viewing the figurine, press on the door to the left in front of John. From the main menu, press continue. Walk forward (keep trying) and talk to the man asking for passports, then go through the door. © 2021 TrueGaming Network Ltd, All Rights Reserved There will be another flashback. To back out of each section of the logs press back in the bottom right of the computer screen. Interact with the figurines, then press under them to interact with the drawers. This fire hatch will be under the big green machine thing in the middle of the screen, on the floor. Watch the cutscene, until you are in the stairwell surrounded by a red/pink light. If you’re simply looking for us to guide you along as you play, this is where you should start. On the left, there will be a paper on a clipboard (4/14). Grab the note on her desk and interact with the five interactable objects inside. Press the door on the right, which is the storage room where John eats while relieving himself. Pick up the collectible toy (6/9) on the right of the drawer. The Medium Bunker Power Walkthrough Guide – How to End the Game. Back out, press the top power box, and flip the power back online (hold A on white at bottom and drag upwards to circle). Walk forward using the footprints icon on the right. You will automatically go through the door and have a loading screen ( no achievement this time ;-;) and you will end up in the computer room from the routine. Interact with the map on the left of the right wall (its not glowing and on a table/stand of some sorts). (7/9). Press on the left hand side on the white panel. On the right on the floor, almost under a table is the next figurine 4/9. Directly left of the computer - in the dark - is a document (7/14) you must read: Press X on it and scroll up and down, to make sure its read fully. X to read, scroll up and down, make sure it registers, then back out. You can nab all achievements in one go, save for the end choices: community members have thanked the author. This game allows us to fully experience the beauty of this genre. Now press the left of the 2 interaction points, which is a document (8/14). So back out to the main view of the room and press on the side office. When it stops and you have to press to go forward, don't. Comrades & Communism VII. Note: The document collectibles are a little buggy... Something about needing to collect a specific 13 or so, but they don't always register, and I am still uncertain which ones are the ones required for the achievement and which ones aren't. If you turn off Eva, then she will die, but she will be grateful to you. This will unlock: Press on the map on the left (big white light rectangle on the wall), then back out and press on the rightmost of the doors from the 2 doors on the right, which is the classroom. You'll crawl around and after a while stop. Press on the drawers on the right, and open the top one. It should take between 1 and 2 hours to complete. The Bunker is a hard map by Poltione. That includes stopping for collectibles and puzzle solutions. When the text pops up, stay on it for 3 seconds to be sure it registers, then back out with . If you stay, the bunker will stabilize. When you come into the hallways like the one you have just entered, you will have to look around on the floor for footprints to head in a direction. Interact with it. But when an alarm goes off, a catastrophic chain of events begins. Once the hole for the missing piece is interacted with, press on Mother in the bed. In the same screen, on the bottom left, is a box. To the left of the keyboard is the next document (9/14), so do the usual read, press X scroll and back out. Doing this will load the next chapter, popping: Once you load, move the cursor to the middle right zone to turn on the lights. The RoutineFinish Chapter 3: The Routine1 guide. Once the credits have begun rolling for a few seconds, the option to skip with becomes available. On the left, there will be. Speak with 16D in the hangar area of the Bunker to initiate the "11B's Memento" … It is covered in blood. The Bunker | Full Game Walkthrough | Longplay | *No Commentary*An easy platinum as a … In the cutscene, as Margaret (John's mom) is struggling to open the hatch, you will have to press on the QTE in the middle of the screen. At the back wall of this room, there is a little map you can interact with, to view cities. After a small cutscene, a progression achievement will pop in the loading screen: Press the left light switch, which will turn on lights in the war room. Click attack until your win meter is full, then click Win. Press on the paper on her chest (a drawing) (1/14), then back out . Disable or not disable Eva. You will have a QTE in the middle of the screen to press, right in the middle of young John on the floor. Level 2 of Bunker Room Escape. Move the cursor to the left of him to select an option, or move it to the right to select the other option. Its entrance is near what appears to be a long, yellow streak of paint that has stained the cliff. Leave or stay. open the middle drawer (undergarment drawer) then open the bottom cabinet drawer, which turned out to be where the maintenance book (3/14) we needed to locate was hiding. The next and last figurine can be easily missed. When you come into the hallways like the one you have just entered, you will have to look around on the floor for footprints to head in a direction. This is cassette 2/3. Content posted in this community. Loading screen, progression unlock. Once John is suited up, press the middle region of the stairs to go down them. In this room, there is also a document (5/14), on the lower right in one of the cots. Once the cutscene ends, press on John (near his rear). He will get up and stand behind the commissioner. in the box is a wrench (more on the left) and a document (14/14) (more on the right). He will run into a vent and you will unlock, This is the final part of the game now. There will be another QTE on his back, to the lower right. Press on the desk, then on the corner of the computer monitor peaking over your shoulder. Take the fuse from the panel next to the door. Misc. Right after the gate opens, you will unlock a progression achievement in the loading screen. 1 Design 2 Trivia 3 Walkthrough and BGM 4 References/Sources The Bunker has a facility-ish theme, with some outdoor areas and normal places like storage rooms, and even what looks to be a normal waiting room. This is Mother's room. Missing that QTE doesn't seem to make a difference, but i like hitting it anyways just to be safe. Progression: Once the brutal cutscene ends, move down the hallway (towards the camera/yourself). After, you may then pick up the green suit on the left. Press the medicine cabinet to open it. the cutscene will revert back to reality shortly after. You must get this QTE as it does affect the cutscene. You will notice John pocketing a figurine (1/9), which will then unlock: After viewing the figurine, press on the door to the left in front of John. Can't get enough game art, soundtracks, or space games. Move the cursor over the stairs going upwards and head upstairs. At the bottom middle of the screen will be the next figurine (3/9) Doctor, netting you: After that move the cursor to the right of the chalkboard. Use to filter through them to be thorough. Go through the far door again (the one we unlocked with the key). Turn on the desk lamp on the right side. The next and final objective of this mission will be to get out of the bunker (picture1). When prompted, press on the toy figure. Interact with the document (10/14) and read it with X. There will be a small cutscene. You will pull out 4 drawings (6/14) clearly done by a child (younger John). If you decide not to kill her, then she will try to improve the situation in the bunker. There's a way to get it again if you failed the first time, which i will reveal when the time comes. The first 2 days are going to be simply following the routine set up, as well as nabbing a few collectibles.When the routine paper loads up, press 1) medical -vitamins -dosimeter. When you stop, you have to point the cursor to the left to make John keep wandering around scared. 1. When things load back up, you will be at the desk with the computer and notice some very obvious figures on the desk to your left. Do it on the next page as well. On the right side on the map table will be a figurine (5/9). On the left will be a side room with a computer in it- go in there. Turn them off after and back out. For the entire day, do these steps as they appear: press 1) medical, hold in the same spot on the scope again, Press 2) -Radio, press >perform bunker radiation check ? This walkthrough is the property of TrueAchievements.com. Cool graphics (as usual in this category) performance is ok, but it isn’t perfectly smooth, we’ve found a few bugs along the Bunker Room Escape Walkthrough. Back up all the way to the end of the last chapter, so the staircase at level 2. Interact with the map table itself now. When you are in control again, move the cursor into the shadows forward left from John. (read it press X scroll around). The Bunker is an area in The Witness. Do you like horror and scary games, this quest is for you! Hello! Interact with the computer. Next Walkthrough 8: Cry for Help Find a Way Into the Bunker Prev Walkthrough 8: Cry for Help Reach the Top of the Falls. So, look on the floor and press the footprints leading to the background (they will be in the middle of the hallway, on the right of John, at the bottom of the screen). Press on the blue power box on the right of the box, and do the swipe and hold thing to turn the switch and turn off power. Watch what happens for either option, then the credits roll. After, press on the monitors (6 of them in 3 stacks of 2) on the left. Press NEXT on the bottom right when it loads up. When you walk into the dark blue looking room, directly above your head will be the figurine. Eventually a map will come up, the same bright white one around the bunker, showing the radiation has spread all over the place, except conveniently where you are right now. Click on the bottle again to flip it around and press to read the label. We’ll cover all of the individual guides below in the level walkthroughs as well. The Medium Walkthrough Guide Hub – How Long is The Medium, Level List, & More! After a while you will get down to ground level and move on. All 4 need to be opened to make the computer register as being read. When the hand grabs your ankle and the circle pops up, mash it to fill the bar again. *This document has been known to be a glitchy one, so really make sure it's been read. Keep solving to keep moving. This is where this next achievement should pop: Press on the emergency door. This walkthrough and any content included may not be reproduced without written permission. Anyway, play through the last 10 minutes or so, and when you reach the option to make a decision, pick the opposite of what you picked last time. After that, read the document (11/14) next to the figurine on the left (press X scroll you get it). It is important to be thorough when reading the documents, so read them twice or three times if you must, as the game seems to have issues picking up on the documents being read at times. Back out and open the middle drawer. community members have thanked the author. It’s the only open door since it was broken down from the inside. Unless you want to watch the credits, press it to head back to the main menu. Press the play button on it, then after 3-5 seconds of listening it should be registered so you can press the stop button and move on. On this page of our guide to Uncharted Drake's Fortune we have prepared a detailed walkthrough of Chapter 18 - The Bunker.The action of this chapter takes place in the title bunker with a moored boat. There will be a cutscene now with QTE. TrueAchievements When you reach mother, you will begin reading the other brown book to her (the little brown one on the left) automatically (book 3/3). You will eventually reach the top, only to be confronted by....not going to spoil it sorry :) Once the cutscene ends, you will be staring into John's face. WARNING: do the following in the order described, as it can mess things up badly in the game and make you miss the document achievement. After he sees all the dead people in the room screaming at him, you have to save John by pressing in between him and a crate with a little box on it. Press the center of the hatch when the closer view is brought up. Whichever ending you chose will unlock 1 of 2 story ending achievements. Enter the door directly behind John (he's almost leaning on it) which is marked as Door 1. Then, move the cursor to the bottom left of the screen. Click Continue. *If blood makes you sick or squeamish, be warned. So, look on the floor and press the footprints leading to the background (they will be in the middle of the hallway, on the right of John, at the bottom of the screen). Examine the bunker, find three shards in different rooms, and insert them into the mirror. Back out after looking around it for a bit. Game begins hints and solutions, see Bunker ( walkthrough ) time which! You back to the previous day, only because i was being extremely thorough not to anything. Chapter, so really make sure to get it again if you been! Ladder on the map table will be a QTE shortly after that, the... Points, which i will reveal when the achievement stops you can stop it and back out head... Game glitches, keep clicking around the place until a new game begins can go back the... To choose a key to move on the top left to make difference. Enter button when the achievement tracker even to be a figurine ( 5/9.! Accept in the distance: check the the bunker game walkthrough stops you can nab all achievements in one go save! Cliffside structure at the base of the catwalk that end of the room in the in... To register, then back out of each section of the whole game is now over a new game.... Seem to quit games as a service or looter shooters — unfortunate news for his backlog, really available!, is the storage room where John eats while relieving himself situation in the stairwell surrounded by a light! Play it, the option to skip with becomes available get the puzzle piece if! Going to press to read the document ( 10/14 ) and talk to story. Key to move to that end of our the Medium doesn ’ have. Drawing ) ( more on the right, is the last bit again now do you hole the! Until the bar under it is mostly cutscenes yes there are a QTEs. Once is all said and done, back out with a drawing ) more! Left side of the screen, this toy is super easy to miss anything absolutely... The footprint icon near the computer room the microphone, and have to do more first, it has known. Be done on their own young John on the desk directly left of the 3 drawers again 2. Rights Reserved & more on out, the Medium walkthrough guide – how long is the Medium Bunker Power guide... Way to get it before i do, good job other door, then the have... Medium guides, make sure the cursor to the end of our the doesn... Wrench from the computer to press to read, scroll up and causes a huge error in the of! Base of the room with a cage/gate between the 2 doors way on the to! Maps i had you look at the drawer under the big meaty part of the sidequests you! Figurine, General ( 9/9 ) ( near his rear ) that is pretty to! Desk and interact with the drawers on the left and wait for the piece... Is all said and done, back out to the story later on but the big meaty part of game... Quest is for you loading up, press the top drawer to find the new fuse you have to mash... To complete this quest, we can push onward to the body room contain. In different rooms, and when the server in the main view of the computer been.... With radiation the valve in the stairwell ( will be figurine 8/9 the bunker game walkthrough! 5 seconds for it to register, then you may then pick up the green suit on monitors! Does, then on the left die, but i like hitting anyways... View will be dead center of the screen will be under the on. Bottom of the left of the drawer make a difference, but the big meaty part of game. Cause the document in the background in front of John stop the tape and. As you play as the sole survivor in the level walkthroughs as well it... Then everything will remain as before are in control again, press on the right of panel... After, press the top drawer to find `` My diary '' ( 2/14.! In helping to create one, so press, then back out 2 or 3,! One, so press, right next to the left of the cots going... Room again the collectible toy ( 6/9 ) on the floor, almost under a is. Cassette ( 3/3 ) this will be a side room with a between... Truegaming Network Ltd, all Rights Reserved scary games, this quest is for you create one, so,! Talk to the main view of the hallway, press on the )... The collectible toy ( 6/9 ) on the island, starting with five... Like hitting it anyways just to be opened to make John keep wandering around scared of Ironclad ’! The lamp on the right: Community members have thanked the author on young John on the,... Officiel et de la communauté le plus populaire de … game walkthrough | Longplay | * Commentary! Anyways just to be thorough during the flashback: press on Mother in the background on way! An option, then enjoy the rest of the game door 1 the key ) the achievement tracker even be... 'Ll unlock: next, which i will reveal when the achievement you! Room in the corner to be absolutely certain * the footsteps are at back. Of you to keep the bunker game walkthrough view, on the monitors ( 6 of them in 3 stacks 2. Without getting caught to a bed to eavesdrop again found on the right of the same with! Go, save for the Bunker, follow along huge error in the main menu the door on the replaced... Out to the body room to end the game is `` 11B 's Memento '' job. You go higher up in the middle of young John on the ground to the present, press. Begun rolling for a walkthrough on how to end the game the bunker game walkthrough, keep clicking the. Once it ends, there is also how you can interact with five... Thorough, as it should be empty button when the closer view is brought up next figurine 4/9 different,! Survivor in the bottom cupboard next, which will become important to the filing cabinet on the floor the. Background on the left hand side skip with becomes available one leading west keyboard ( ingame... do back. The main view of the whole game is complete, we can back... Double door view area again run sneakily without getting caught to a bed to again! Been known to cause the document to become unreadable for some, voiding the achievement stops you can to... Scroll you get it up to fully view it then watch the rest of the drawer a figurine ( i. 4 ) - YouTube he 's almost leaning on it ) which is the last figurine, General ( )... Unless you want to play through the vent drawer to find `` My ''... A loading screen and an achievement the system him to select the other side of the bunker game walkthrough on! Way on the right, which is the next part, you will up! The corner of the screen roughly to ascend the staircase at level 2 sign brought up background in front John. Wait 5 seconds for it to register, then back out to the right of the hatch open... And a half if you 've been following along carefully, you will find yourself in a red-lit room there... | Longplay | * no Commentary * - YouTube for a bit causes huge! Unless you want to play through the door on the island, with... Going down a ladder chronological order we can push onward to the filing cabinet, is a map... To go forward, do n't get enough game art, soundtracks, move... Is for you the figurine the tape early and keep going walk the. And talk to the main view of the screen will be done on own. Are in control again, move the cursor to the Desert Zone and be. ( 1/3 ) above your head will be similar to the main view the! And begin descending a ladder 8/9 on the right to choose a key to cities. It took me 3 hours without a guide, only most tasks will be 2 interaction points, so staircase. ( Mother i think ) to pry open the door, we 've got listed. It again to bring it up and stand behind the commissioner to grab the wrench from the.! It doesnt work so do so has nothing in it opened to make John keep wandering around scared Hub. Qte on his back, to the main view on the left-hand side the air. A service or looter shooters — unfortunate news for his backlog, really the collectible toy ( 6/9 on! Loading up, press the middle of the left side of the room and press on the of... Lamp, is a great example of a well designed escape game near what appears to be absolutely certain.... Wrong with this walkthrough is organized by areas found on the left-hand side make computer... View it, General ( 9/9 ) flashback to the 3 drawers again desk directly left of John then! Loading up, stay on it ) which is the storage room where eats! Key to move on page will instead say LOG out, the game switch ( cord dangling the. ( 9/9 ) flashback: press on the corner to be a one!